Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
103
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Posted - 2014.01.07 01:11:00 -
[1] - Quote
Inquidor ELITE wrote:[Espa+¦ol] Este es un translaci+¦n a ingl+¬s porque estoy aprendiendo espa+¦ol and pienso que puedo usar la practica. This is a translation to English because I'm learning Spanish and I thought that I could use the practice.
Please let me know of any errors or places I could improve the fluidity of the translation; thanks!
Inquidor ELITE wrote:[As stated in the title (New game modes), I will give you all 4 new game modes to make Dust more fun because I'm sure that some players are tired of the same 3 game modes. Still, I hear they (CCP) will put in drones, but it is better that there are other game modes apart from the drones; a continuation of game modes.
VIP: In this mode, there will be a random, marked (selected) player that the opposing team tries to kill while the allied team protects him. There are 5 to 10 players [I think total] because I'm thinking that it would take a long time to kill the VIP because the team would be entrenched with him, and also I think of 10 because there could be an occurrence where a team mate too rapidly kills the enemy VIP.
Assault: In this game mode, there would be 2 bases and the teams try to conquer or destroy the enemy base. If a team selects the first option, the team would try to infiltrate the vase and hack a terminal that controls the entire base. If exchange, if the team chooses the latter option, they have to go to the same terminal and place a bomb that they would have to protect while waiting to destroy the base. The game ends when a base is destroyed, captured, or time runs out.
Extraction: In this mode the two teams attempt to extract resources. When next to a resource, a team will call a transport ship that takes 3 minutes to arrive; in this time, players near the resource have to protect that area while the enemy players try to kill the defenders to contend for control over the resource. There would be 4 groups of resources on the map and when all the 4 resources are depleted, 4 more appear. Each resource would be 10 points [Assuming the capture of a resource and there would be an overall, individual score system for the game mode].
Recovery: In this mode, two teams try to recovery a valuable core. Each core would be in the enemy base (the blue team's core would in the red team's base and vice versa). The teams attempt to recover the core and return it to their base, while at the same time try to prevent the other team from taking their core. The game ends when a team manages to return their core 5 times or if the time runs out.
The games Assault, Recovery, and Extraction could be put in Factional Contracts so that there are also other modes and not just skirmish.
I hope the you all like this idea. Please like and comment.]
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
104
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Posted - 2014.01.07 14:36:00 -
[2] - Quote
Kallas Hallytyr wrote: @Inquidor ELITE: En general me gustan las ideas. Creo que Dust podr+¡a tener algunas modos de juegos sin equilibrio y m+ís interesante, pues no debemos tener dos equipos que luchan en un campo de batalla equilibrio. Un equipo debe tener alguna tipo de una ventaja (como m+ís clones disponibles o mejores posiciones como escaramuza de la beta cerrado cuando un equipo controla todos los ca+¦ones y instalaciones en el principio del juego) y no solamente tienen los dos equipos hagan la misma cosa.
Top Wants:
Explosive Diversity, Installation Skills,
Passive Scan Boost, Myofibril Stimulant Boost Grenade Throw Speed
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
104
|
Posted - 2014.01.07 14:37:00 -
[3] - Quote
Kallas Hallytyr wrote:@Samuel Zelik: thank you for making the effort to translate. I am a lazy bugger and only speak English, so your efforts mean that I actually get to understand what the OP said. Thanks.
No problem! One Universe, One Forum; right?
Top Wants:
Explosive Diversity, Installation Skills,
Passive Scan Boost, Myofibril Stimulant Boost Grenade Throw Speed
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